
So you could potentially just fall down prone and sleep on the ground - assuming that would be a reasonable (if uncomfortable) way to sleep were you not melded into stone. fall prone (“You can drop prone without using any of your speed.” (Basic Rules, Ch 9, “Being Prone”)).squirm, kick, and wriggle, like someone attempting to escape a Grapple or.swing your arm, as if wielding a weapon.So, under the effects of Meld into Stone, you should be able to do things that any other character with no movement speed can do, such as: Otherwise (as that answer mentions) you'd have a condition like Incapacitated or Paralyzed. What's important here is that, even being unable to take movement (the game term), you can still move. This question discusses the difference between “can't move” and “movement speed becomes zero.” The currently accepted answer is that they both just set your movement speed to zero, but “can't move” has the additional effect that changes to your base speed have no effect. You can use your movement to leave the stone where you entered it, which ends the spell. So for the long rest, this will be up to your DM to decide.Ī key part of Meld into Stone, as Groody the Hobgoblin mentioned, is that you “can't move.” While you sleep you are not aware of the passage of time. It also is not clear if you could sleep, because the spell says " You remain aware of the passage of time". One could however argue that standing in stone is not sleep or performing light activity, and therefore does not rest you.
#Meld into stone 5e sleeping full#
You may even be able to take a full rest inside the stone, as you need 8 hours, and the spell is just long enough for that. The characters must begin the rest again to gain any Period of strenuous activity-at least 1 hour o f walking,įighting, casting spells, or similar adventuring activity. Light activity: reading, talking, eating, or standing watchįor no more than 2 hours. Hours long, during which a character sleeps or performs

You certainly can take a short rest, as the character by doing nothing and not moving does nothing more strenuous than eating, drinking, reading, and tending to wounds.Ī long rest is a period of extended downtime, at least 8


Than eating, drinking, reading, and tending to wounds. The only restriction Meld into Stone places on you isĪ short rest is a period of downtime, at least 1 hour long,ĭuring which a character does nothing more strenuous
